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Five letters. Two secrets.

Ready to Duel?

Choose a five-letter secret for your rival, then take turns cracking each other’s word from shared-letter clues.

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Daily #289 · Duel WordBot, no clock · WordBot hides the same word for everyone

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Daily streak
500
Emeralds

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Practice with WordBot

Free and unrated. A good place to learn.

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Your own table

Send a friend a private link. Add an emerald wager if you like.

Private challenge

Meet a rival

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You’re playing as a guest. Everything works, but your results stay off the leaderboard.

No. 01 of 110

Words

Worduel

Choose a secret and take turns guessing your rival’s word. Daily and practice duels with WordBot, or play another person.

Daily · Two-player duels

No. 02 of 110

Words

Ghost

Build a fragment, avoid finishing a word, and challenge a bluff. Three ways to play.

2 players · 3 modes

No. 03 of 110

Words

Wordweave

Place letters across the loom and build connected words.

2 players · Crosswords

No. 04 of 110

Words

Medallion

Form words from eight tiles. The brass letter is required. Daily puzzle, ranks to Einstein, and timed duels.

Daily · Eight tiles

No. 05 of 110

Words

Rackrace

Seven tiles. Find one word of every length from three to seven before time runs out, or before your rival does.

Daily · Timed rack

No. 06 of 110

Words

Lattice

A grid of letters. Chain neighbouring tiles, diagonals included, into as many words as you can before time is called.

Daily · 4×4 or 5×5

No. 07 of 110

Words

Tangle

Four scrambled words, then the circled letters spell a punchline. Unknot the lot.

Daily · Anagrams

No. 08 of 110

Words

Ink Mini

A five-by-five word square: every row and every column is a word. No black squares, original clues.

Daily · Word square

No. 09 of 110

Words

Ink Midi

A nine-by-nine with a little more chew. Same constructor, same original clues.

Daily · 9×9

No. 10 of 110

Words

Ink

A full Sunday-size 21×21 themed crossword, every day. The starred entries share one trick. Finish today's and there is always another.

Sunday every day · 21×21

No. 11 of 110

Words

Headings

One letter, a dozen headings. Name something under each that starts with the letter. Duplicates with your rival score nothing.

Timed lists · Duels

No. 12 of 110

Words

Kindred

Twelve plaques hide four sets of three. Find every set. Three wrong guesses and the gallery closes.

Daily · Four sets

No. 13 of 110

Words

Motif

A 6×6 grid of letters hiding a set of themed words. Trace each one through neighbouring letters, then read the leftovers for the wall label.

Daily · Exhibition

No. 14 of 110

Words

Perimeter

Sixteen letters, four to a side. Each letter of a word must come from a different side than the one before. Use every letter.

Daily · Four sides

No. 15 of 110

Words

Cipher

A trivia clue in a simple substitution cipher. Crack the mapping, read the clue.

Daily · Cryptogram

No. 16 of 110

Words

Finder

A themed word search. Circle every listed word; they run in eight directions.

Daily · Word search

No. 17 of 110

Words

Rungs

Change one letter at a time and climb from the start word to the end. Every rung must be a word.

Daily · Word ladder

No. 18 of 110

Words

Ziggurat

A word pyramid. Each course keeps the one above it and adds a letter, rearranged. Top and base are given; build the middle.

Daily · Word pyramid

No. 19 of 110

Party & trivia

Draw & Guess

A room at one canvas: take turns drawing while everyone races to type the word.

2–8 players · Sketching

No. 20 of 110

Party & trivia

Pinpoint

Read a street somewhere in the world -- its road lines, signs and sun -- and pin the map.

Solo, duels · Geography

No. 21 of 110

Party & trivia

Trivia

Four answers to every clue; pick the right one to bank its value. Solo practice, WordBot showdowns, or duels with friends.

Solo or 2 players · Quiz

No. 22 of 110

Fighting

Wrangle Arena

Choose a fighter for local battles or rated online matches.

Fighting · local or online

No. 23 of 110

Strategy & sim

Cardboard Box

A parcel arrives every day. Unbox it, fill your little room, and trade curios at the Trading Post.

Daily parcel · Collecting

No. 24 of 110

Boards

Orbit Checkers

Hop a six-piece crew across the board and into the rival's dock. Fill it before they fill yours.

10–15 min · Tactics

No. 25 of 110

Boards

Marshals

Arrange a hidden army, then read the enemy line and take its banner. A rank 2 beats the 9, but only when the 2 attacks.

15–20 min · Deduction

No. 26 of 110

Boards

Tideflip

Close a line around rival stones. The corners can never be flipped back.

10 min · Position

No. 27 of 110

Boards

Archipelago

Grow out from your harbor, ride the tide, and send a storm over your rival's best ground.

10–15 min · Economy

No. 28 of 110

Boards

Railbound

Collect coloured route cards, race for the links your secret tickets need, and cut your rival off.

15 min · Planning

No. 29 of 110

Boards

Scrolltown

Buy up the block, upgrade the busy corners, and charge rent to anyone who stops by. An upgraded shop doubles the tip.

10–15 min · Party

No. 30 of 110

Boards

Homestretch

Run three pawns round the loop and home. A 6 opens the gate, a landing sends a rival back, and two pawns make a wall.

10–15 min · Luck & tactics

No. 31 of 110

Boards

Seedfall

Sow seeds pit to pit and steal from the pit across the board. End a sowing in your own store and you sow again.

10 min · Tactics

No. 32 of 110

Boards

Millstone

Drop nine pieces, then grind them along the rings. Line up three and pluck one of theirs off the board.

10–15 min · Position

No. 33 of 110

Cards

Midnight Hold’em

Poker. Heads-up limit hold’em for 40 chips over eight hands. With only two at the table, one pair often wins, so bet it.

Poker

No. 34 of 110

Cards

Sunset Pineapple

Poker. Shed one of three hole cards each hand, then play limit hold’em for the chip lead. Pair or flush draw: you rarely get to keep both.

Poker

No. 35 of 110

Cards

Omaha After Dark

Poker. Four cards in hand, exactly two at showdown, limit betting over eight hands. One heart in hand never makes a flush, however many hearts the board shows.

Poker

No. 36 of 110

Cards

Omaha High Tide

Poker. Limit Omaha where the high hand and an eight-or-better low split each pot. An ace and a two in hand play for both halves.

Poker

No. 37 of 110

Cards

Five-Card Draw Showdown

Poker. Bet, trade up to three cards, bet again. How many your rival drew is the only tell you get.

Poker

No. 38 of 110

Cards

Five-Card Stud

Poker. One card down, four exposed, limit betting over eight hands. You see four of their five cards; bet against what is showing.

Poker

No. 39 of 110

Cards

Gin Deadwood Sprint

Rummy. Build melds and shed deadwood over quick hands. First to 40 points takes the sprint.

Rummy

No. 40 of 110

Cards

War of Bids

Bidding. Bid a card face down for the prize on the table. Your king wins exactly once, so spend it well.

Bidding

No. 41 of 110

Cards

Terminal Micro-Solitaire

Solo. Build the four foundations up by suit. The stock turns over as often as you like, so a stall is a missed move, not a dead deal.

Solo

No. 42 of 110

Cards

Moon Market

Original. Corner a suit before its price falls. Buying lifts a price; selling crashes it.

Original

No. 43 of 110

Cards

Signal Fire

Original. Feed your fire toward 31, or throw a card on your rival’s and burn them out. Best of three.

Original

No. 44 of 110

Cards

Moonlight Eights

Shedding. Match the rank or suit on the pile, or drop a wild eight and name the suit. First to empty their hand wins.

Shedding

No. 45 of 110

Cards

Vingt-Un

Twenty-One. Heads-up twenty-one. Build toward 21, double to raise the stakes, and beat the number your rival set. First to five hands.

Twenty-One

No. 46 of 110

Cards

Sixty-Six

Trick-taking. A 24-card trick game with a trump. Win tricks, show a king-and-queen marriage, and close the stock to race for 66.

Trick-taking

No. 47 of 110

Cards

Emerald Lounge

Chance games and Power Pair tables. Emeralds have no cash value.

Chance · Emeralds

No. 48 of 110

Cards

Triad Tactics

One card a turn across three fronts. Every card has its own ability and every front its own terrain rule. Hold more front points than your rival when the last card lands.

Card strategy

No. 49 of 110

Puzzle

Stillwell

A cooper's duel: drop wooden staves into the cask, hoop full rows, and send the offcuts to your rival as scrap. Four rows with one stave is a full cask.

Versus puzzle

No. 50 of 110

Puzzle

Glyphrite

A letterpress duel: set type in pairs, lift four sorts of one sigil, and let each press run send wooden quoins into your rival's case. Bigger lifts send more quoins.

Versus puzzle

No. 51 of 110

Puzzle

Orbarrage

Bank gachapon capsules into clusters of three before the ceiling descends. Capsules cut loose count double against your rival.

Versus puzzle

No. 52 of 110

Action

Lanternbright

Throw paper lanterns to catch glow-worms and moths, then run into a lantern to pop it for orchard fruit. Clear five orchards on five lives before dusk sends the lantern-spirit after you.

Platform action

No. 53 of 110

Racing

Neon City Racing

Race a human rival and two computer racers over three laps. Drift through bends for a turbo and crack a gachapon capsule for an item.

3D kart racing

No. 54 of 110

Party & trivia

Bumper Balls

Knock your rival off a shrinking floating disc. Two players, first to two rounds.

3D party sumo

No. 55 of 110

Racing

Obstacle Dash

Race the same course as your rival over spikes, springs and moving platforms. Emeralds cut time from your finish.

Time trial

No. 56 of 110

Party & trivia

Bomb Pass

Touch your rival to pass the ticking bomb before it explodes. Two players and one fuse.

3D party hot potato

No. 57 of 110

Party & trivia

Flag Frenzy

Red up, white down: follow the same calls as your rival. Three lives each, and the calls get faster.

Party reflex

No. 58 of 110

Sports

Velvet Pool

Eight-ball: claim Emeralds or Rubies with your first pot, clear them, then sink the 8. Fouls give ball in hand; an early 8 loses.

Physics sport

No. 59 of 110

Sports

Disc Drift

Flick one of three discs a turn to knock the puck into the rival net. First to 3 goals, 30 flicks of regulation, then a golden goal.

Physics sport

No. 60 of 110

Arcade

Cyber Pong

Angle your returns, add paddle spin, and reach seven points with a lead of two. Hit with the paddle's edge to bend the return.

Retro paddle

No. 61 of 110

Puzzle

Wallwright

Draw walls across the floor and fence the roamers into a corner.

Area puzzle

No. 62 of 110

Puzzle

Thermal Gate

Work the gate: fast motes to the right chamber, slow motes to the left.

Sorting puzzle

No. 63 of 110

Puzzle

Circuit Crawl

Take every chip, find the key and enter the socket. Race your rival through the same three floors.

Tile maze

No. 64 of 110

Racing

Powder Run

Carve through gates and reach the lodge. Slow down and the thing behind you catches up.

Downhill chase

No. 65 of 110

Puzzle

Emerald Sweep

Read the counts, flag the faults and clear the same seam before your rival does.

Deduction race

No. 66 of 110

Cards

Cold Deck

Twelve piles, four aces, and a redeal that never shuffles.

Patience

No. 67 of 110

Cards

Stepdown

One open card, seven columns, and a rank either side of it.

Patience

No. 68 of 110

Arcade

Rattlecoil

Swallow the eggs in order, grow, and keep your own tail out of the way.

Maze chase

No. 69 of 110

Puzzle

Flowworks

Lay pipe ahead of the flood and keep the ooze running as long as you can.

Speed puzzle

No. 70 of 110

Puzzle

Mouse Siege

Shove the blocks, box the cats in, and take the cheese while they sulk.

Push puzzle

No. 71 of 110

Words

Wordstrike

Race to 25 points from a shared rack. Find a word your rival is hiding and it is yours.

Word duel

No. 72 of 110

Puzzle

Marquetry

Seat every tile so the numbers that touch agree.

Edge-match puzzle

No. 73 of 110

Puzzle

Strongbox

Shoulder the crates aside and walk the strongbox out the door.

Sliding puzzle

No. 74 of 110

Boards

Dropline

Drop brass against oxblood and take four in a line. First to two games wins.

Board duel

No. 75 of 110

Action

Skywing Squadron

You and your rival each fly the same eight missions from the same seed. The higher final score wins.

Rail space shooter

No. 76 of 110

Action

Crossfire Club

Deathmatch a human rival while computer players fill the other seats. First to fifteen kills, or the leader when eight minutes run out. Bomb defuse and king of the hill are on the host's setup screen; the rated result is between the two humans.

First-person deathmatch

No. 77 of 110

Arcade

Briar Barrage

Cut through a descending garden swarm. Every severed segment leaves a mushroom and another head to dodge.

Segment shooter

No. 78 of 110

Arcade

Prism Breach

Carve a channel through a regenerating prism shield, then time your lance to the swinging core. The refuge blocks ordinary missiles, but hunters follow you in.

Shield assault

No. 79 of 110

Action

Vault Runner

Pocket the gold across five vaults of ladders, hand bars and brick, and dig a trap under a pursuing guard. Every cleared vault quickens the chase.

Ladders & traps

No. 80 of 110

Action

Orbit Salvage

Guide a tug between rock towers, lift stranded cargo and bring it to the depot. A loaded ship needs more room to brake.

Gravity & cargo

No. 81 of 110

Sports

Hoop Jam

Two-on-two arcade hoops, each of you with a computer partner. Drive the lane to dunk, hit threes, and catch fire.

2v2 Arcade Hoops

No. 82 of 110

Sports

Steel Blades

Three-on-three arcade hockey against a rival: body checks, slapshots and the occasional fistfight.

Arcade Ice Hockey

No. 83 of 110

Sports

Full Count

Arcade baseball against a rival, trading the mound every half-inning. Read the pitch, time the swing, bring the runners home.

Arcade Baseball

No. 84 of 110

Sports

Gridiron Bowl

Seven-a-side arcade football against a rival. Call a play, guess theirs, then run, throw or tackle.

Arcade Football

No. 85 of 110

Sports

Super Striker

Five-a-side street soccer against a rival. Slide in, cross it into the box, and finish with a bicycle kick.

Arcade Soccer

No. 86 of 110

Sports

Power Dodge

Squad dodgeball against a rival. Time your catches, dash into a super shot, and be the last squad standing.

Arcade Dodgeball

No. 87 of 110

Fighting

INKFIST: Radical Brothers

Two brothers, one long road. Brawl through ink-drawn streets, paint a stroke of brush magic when a fight turns, and tag your brother in when you are cornered.

Adventure · Couch co-op

No. 88 of 110

Action

Borto Run

Bortochi, a striped baby boar, charges down the Chestnut Trail. Seven stages of rolls, vines and burr staircases, ending in Chef Bonvivant's kitchen.

Adventure · Solo platformer

No. 89 of 110

Strategy & sim

Hondel

Buy goods, haul them along dangerous roads, and haggle with the customers you meet.

Adventure · Solo trading RPG

No. 90 of 110

Adventure

House of Tards

Congressman T-Bone Johnson is on trial, and the truth is somewhere in Brooklyn. Investigate, catch liars, and bribe your way through a courtroom satire that does not stay in the courtroom.

Adventure · Political noir

No. 91 of 110

Arcade

CHIP-8 ROM Vault

Four small cartridges written for the cabinet: Invaders, 1P Paddle, Brix and Maze Walker. Bring your own .ch8 cartridge and it plays that too.

Homebrew classics

No. 92 of 110

Arcade

RetroCart ROM Runner

Your NES, Game Boy, Game Boy Color, GBA, SNES and Mega Drive cartridges, played here. Load a cartridge file from your machine — unzipped — to begin.

Play your own cartridges

No. 93 of 110

Arcade

VectorCore

Turn, thrust and fire down a drifting field of wireframe rock. Every shot leaves a trail that fades the way an old tube did.

Solo · Vector shooter

No. 94 of 110

Strategy & sim

Nethweaver

Real-time strategy inside a living body. Three factions — silk-spinning predators, a self-healing immune response, and a power-hungry nanomachine swarm — fight over energy and biomass.

Real-time strategy · Solo or online

No. 95 of 110

Strategy & sim

HYEFYE RECORDS

London, 1976. Run a mail-order punk label from a leaky canal houseboat: build a vinyl factory, sign bands in basements from the Bowery to Glasgow, top the charts and hide your money from the Taxman.

Sim · Solo label tycoon

No. 96 of 110

Fighting

Super Tilt Bro

The platform fighter the NES never had. Two fighters on one stage, and the way to win is to send the other off the screen.

NES homebrew · 2 players

No. 97 of 110

Action

Tobu Tobu Girl Deluxe

Her cat floated off on a balloon, so she is going up after it: bounce off the birds, dash between them, and climb before the clock runs out.

Game Boy Color homebrew · Solo

No. 98 of 110

Action

Shock Lobster

A lowly lobster with magical powers swims at whatever stands in its way. Spend the pearls you collect on new skills and push the high score higher.

Game Boy homebrew · Solo

No. 99 of 110

Strategy & sim

µCity

Zone the land, lay the roads and power lines, balance the budget, and keep a growing town from burning, flooding or going broke.

Game Boy Color homebrew · City builder

No. 100 of 110

Racing

HexGL

Anti-gravity racing round a city of towers. Three laps, a shield that drains on every wall, and air brakes for the corners.

WebGL racer · Solo

No. 101 of 110

Action

Freedoom: Phase 1

Four episodes of corridors, keycards and things that want you dead, made from scratch by volunteers to run on the classic Doom engine.

First-person shooter · Solo

No. 102 of 110

Adventure

Zork I

West of House, beside a small mailbox. Type what you do and the Great Underground Empire answers. Mind the grue.

Text adventure · 1980

No. 103 of 110

Adventure

Zork II

Deeper in the empire, the Wizard of Frobozz is watching, and he is not always helpful. A barrow, a sword and a lamp to start.

Text adventure · 1981

No. 104 of 110

Adventure

Zork III

The last descent, to meet the Dungeon Master. Less treasure-hunting, more puzzles about what kind of adventurer you are.

Text adventure · 1982

No. 105 of 110

Adventure

Beneath a Steel Sky

Robert Foster is snatched from the Gap and dropped into Union City, a vertical city run by a computer. Full speech, art by Dave Gibbons.

Point-and-click · 1994

No. 106 of 110

Adventure

Flight of the Amazon Queen

Joe King, pilot for hire, crash-lands his seaplane in the Amazon with a film star aboard and stumbles onto a mad scientist's plot.

Point-and-click · 1995

No. 107 of 110

Adventure

Lure of the Temptress

Diermot wakes in a cell in Turnvale, a town taken by a sorceress and her Skorl. The townsfolk keep their own routines, and you can give them orders.

Point-and-click · 1992

No. 108 of 110

Adventure

Drascula: The Vampire Strikes Back

An estate agent drives into Transylvania, the girl at the inn is kidnapped, and Count Drascula is behind it. A slapstick horror comedy.

Point-and-click · 1996

No. 109 of 110

Educational

Gadget Works

Three science workshops: open locks on balance, circuits, gears, magnets, energy, pulleys, lift, solar power and compost, then build cars, planes and eco racers to beat Vex Voltwick for nine cups.

Solo · Science workshop

No. 110 of 110

Educational

Bortochi Teaches Typing

Run through Chestnut Hills, climb vines, hop across the creek and cook with Chef Bonvivant. Five typing adventures, from home-row letters to whole sentences.

Solo · Five typing adventures

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Words 19
Puzzle 11
Boards 10
Cards 18
Party & trivia 6
Action 9
Fighting 3
Racing 4
Sports 8
Arcade 7
Strategy & sim 5
Adventure 8
Educational 2

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